Open victorb opened 1 month ago
All motion blur requires is writing to depth and motion IIRC. My guess is that all that is needed is 2d rendering needs updates to write motion vectors. This would also enable the use of TAA and other temporal effects.
What problem does this solve or what need does it fill?
Motion blur has been implemented for 3D, would be great to have it for 2D as well :)
What solution would you like?
Like the 3D example but for 2D things.
Additional context
Ideally, we should be able to do something like this and see motion blur:
Previous motion blur for 3D was submitted in this PR: https://github.com/bevyengine/bevy/pull/9924