Setting focused false doesn't work when running app from terminal.
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: bevy::window::PresentMode::Immediate,
// ignore this two, set as I am using multiple monitors
position: WindowPosition::Centered(MonitorSelection::Index(0)),
focused: false, // here!
..default()
}),
..default()
}))
What went wrong
Ideally the window should not grab focus when set to focused false or so I understand from the docs, I might be wrong. In that case I would like an set_active false flag. And maybe we can reword the docs a bit better.
Additional information
You can fix it if you build the event loop directly by setting, with_activate_ignoring_other_apps to false, but I am not sure how to do this with bevy. (better described here, https://github.com/rust-windowing/winit/issues/3072)
I can't seem to be able to access the event loop in any way.
So it might not be a bug, just a skill issue on my part. But I think even if we could, it's at best a workaround.
It's nice to be able to do it, as I can set cargo watch -x run and see my changes instantly. Especially for game jam projects which are small and require quick tweaks/iteration.
Aside:
Awesome work on the project, appreciate the effort from all the bevy folks, I lack time to write my own libs for my hobby indie game dev projects in Rust. So it's awesome to have such a impressive go-to-ish library in Rust for it. :)
Bevy version
v0.14.1
[Optional] Relevant system information
On, MacOS 14.2.1
What you did
Setting focused false doesn't work when running app from terminal.
What went wrong
Ideally the window should not grab focus when set to focused false or so I understand from the docs, I might be wrong. In that case I would like an set_active false flag. And maybe we can reword the docs a bit better.
Additional information
You can fix it if you build the event loop directly by setting,
with_activate_ignoring_other_apps
to false, but I am not sure how to do this with bevy. (better described here, https://github.com/rust-windowing/winit/issues/3072)I can't seem to be able to access the event loop in any way. So it might not be a bug, just a skill issue on my part. But I think even if we could, it's at best a workaround.
It's nice to be able to do it, as I can set
cargo watch -x run
and see my changes instantly. Especially for game jam projects which are small and require quick tweaks/iteration.Aside: Awesome work on the project, appreciate the effort from all the bevy folks, I lack time to write my own libs for my hobby indie game dev projects in Rust. So it's awesome to have such a impressive go-to-ish library in Rust for it. :)