Open IvoryDuke opened 1 month ago
It would be helpful to test this with other backends
@BenjaminBrienen I will try to in the next days and will report result. Gonna try OpenGL first.
I did
export WGPU_BACKEND=gl && cargo run
It did start with the OpenGL backend. It shows the same issue and it looks the same as with Vulkan.
Bevy version
0.14.2
[Optional] Relevant system information
AdapterInfo { name: "NVIDIA GeForce GTX 1060 6GB", vendor: 4318, device: 7171, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "535.183.01", backend: Vulkan } Also occurs with any other computer I have tried (they all happen to be using Vulkan, haven't tested other backends).
What you did
Set ImagePlugin to
and mapped a texture to a mesh.
What went wrong
The texture "twitches" depending on the position of the camera and the entity. That is, sometimes the texture is not mapped to the vertices as it should according to the specified UV.
Additional information
Minimal example