Closed Aceeri closed 1 month ago
Out of curiosity, why would you want the Transform plugin in a headless app / game if you don't have rendering? I have my own project in headless mode, but I don't use TransformPlugin, I did have to enable the others.
Out of curiosity, why would you want the Transform plugin in a headless app / game if you don't have rendering? I have my own project in headless mode, but I don't use TransformPlugin, I did have to enable the others.
As of right now there is no first party separation of gameplay/simulation position and rendering position, which leads a lot of people to use Transform
for gameplay position. I personally use physics position/rotation as the true source for my gameplay.
What problem does this solve or what need does it fill?
MinimalPlugins
touts itself as a good starting point for headless apps, but I feel like this is misleading and causing more confusion/debugging frustration than anything else. When we want a headless app for a game, what we really want is everything except rendering related things, not to disable everything.For example, basically every bevy game is going to want
TransformPlugin
andLogPlugin
.What solution would you like?
A new plugin group that is just
DefaultPlugins
minus rendering related plugins. From my own project this is what I've started with:What alternative(s) have you considered?
Letting users do this themselves if it's what they want.
Additional context