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bevy
A refreshingly simple data-driven game engine built in Rust
https://bevyengine.org
Apache License 2.0
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Bind only the written parts of storage buffers.
#16405
Closed
JMS55
closed
1 week ago
JMS55
commented
1 week ago
Objective
Fix part of #15920
Solution
Keep track of the last written amount of bytes, and bind only that much of the buffer.
Testing
Did you test these changes? If so, how? No
Are there any parts that need more testing?
How can other people (reviewers) test your changes? Is there anything specific they need to know?
If relevant, what platforms did you test these changes on, and are there any important ones you can't test?
Migration Guide
Fixed a bug with StorageBuffer and DynamicStorageBuffer binding data from the previous frame(s) due to caching GPU buffers between frames.
Objective
Solution
Testing
Migration Guide