Open superdump opened 2 years ago
Add configurable PBR debug modes that can display the depth buffer, vertex attributes (normals, tangents), material properties and textures, normal-mapped normals, etc for debugging purposes.
I already started on this.
Branch here:
Other nice to haves: Wireframe mode, prepass textures (once that gets merged), SSAO (once that gets merged), NaN overlay.
Add configurable PBR debug modes that can display the depth buffer, vertex attributes (normals, tangents), material properties and textures, normal-mapped normals, etc for debugging purposes.
I already started on this.