Open mockersf opened 1 year ago
Thanks for investigating this. I have reproduced this on an LG V30 (enabling/disabling shadows in the PointLight
):
AdapterInfo { name: "Adreno (TM) 540", vendor: 20803, device: 84148225, device_type: IntegratedGpu, driver: "?", driver_info: "?", backend: Vulkan }
SystemInfo { os: "Android 9 LG-H930", kernel: "4.4.153-perf+", cpu: "", core_count: "8", memory: "3.6 GiB" }
Can someone with these devices, see if applying the fixes for webgl, fixes the same issue here? Since I can see that cascaded shadow maps and the shaders for shadows that reference the directional lights that previosly was an issue for adreno gpu in wasm and webgl.
this: https://github.com/bevyengine/bevy/pull/8508
Just have a small suspicion that this might be the same bug here.
Bevy version
4f16d6e0dc14c12ab29b72880d5d3d22003eed72
[Optional] Relevant system information
Not all devices are concerned, from some tests:
What you did
Running example
bevy_mobile
What went wrong
It crashes with a segfault.
Additional information
Disabling the shadows on the
PointLight
makes it not crashhttps://user-images.githubusercontent.com/8672791/227744123-7acf73c3-e2db-4078-b93f-17851dc376fa.mp4