Open JMS55 opened 1 year ago
The wgpu
backport was released, so SSAO works on DX12 now!
We can get rid of the manual bitmask packing/unpacking implementations in the next wgpu release, as it should have the naga PR included.
Open source reference we can use for visibility bitmasks: https://github.com/4lex4nder/ReshadeEffectShaderToggler-BG3/blob/main/Shaders/bg3_xegtao_gi.fx
SSAO got merged in #7402, but there's still a lot we can do better.
Performance
Quality
Platform Support
Recent Algorithm Advancements