Open hiibolt opened 1 year ago
This looks similar to https://github.com/bevyengine/bevy/issues/7944
I agree, I'm running Vulkan. How do I use DX12 to verify that's the cause?
Do you get the same corruption when you use Text2dBundle
?
Issue not present with Text2dBundle! Issue not present when using DX12 as backend!
Notable overlap between the issue and reproducible test cases:
reopening as #9169 was reverted in #9237
Bevy version
Crates: bevy = "0.10.1" json = "0.12.4" regex = "1.8.4"
[Optional] Relevant system information
SystemInfo { os: "Windows 11 Home", kernel: "22621", cpu: "13th Gen Intel(R) Core(TM) i5-13600KF", core_count: "14", memory: "63.9 GiB" } AdapterInfo { name: "AMD Radeon RX 6700 XT", vendor: 4098, device: 29663, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "23.5.2 (AMD proprietary shader compiler)", backend: Vulkan }
Windows 11 Home (22H2) [22621.1848] Up-to-date Windows Up-to-date AMD drivers
Steps to reproduce
Link to commit with issue
What went wrong
Text is 'glitching' on my Windows machine, as shown in the following screenshot:
This issue is NOT reproducible on my NixOS machine, but is reproducible on both of my Windows 11 machines (possibly of note: both are using AMD cards). It's not an issue with my text files, I tested some basic ones. The pattern of glitching is the exact same each startup, regardless of window position or size. Changing the position or scale of the text will result in the pattern changing, so I suspect this is a rendering issue.
The text object is generated per The Book's example:
It's brought in via a startup system with the following setup:
And finally, the plugin is dropped into the main app: