Open HaNaK0 opened 1 year ago
In order to deserialize a scene, each of the types in that scene need to have been registered.
Most Bevy types are registered automatically, but it looks like Option<Vec2>>
isn't.
So to fix this, you just need to register that missing type in your app e.g.
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Include this
.register_type::<Option<Vec2>>()
.run();
}
Hope this helps!
Ok, so it's possible to register types you haven't created.
But Option<Vec2>>
maybe should be registered? Seems like a common usecase to store transforms.
Bevy version
0.11.2 & 0.11.3
What you did
I have serialized a dynamic scene and now I try to desrialize it
What went wrong
I hope there to be entities loaded in preferably with sprites but the world is empty whcih i verify by serializing the scene again
Additional information
The warning I get is
2023-09-28T07:36:55.657629Z WARN bevy_asset::asset_server: encountered an error while loading an asset: no registration found for type `core::option::Option<glam::f32::vec2::Vec2>` at scenes/scene.scn:52:22
The part from
scenes/scene.scn
the warning is referencing