Open alice-i-cecile opened 11 months ago
Oh! Could we get blendshapes for a mouth on this as well? Called Vismemes
I want them to have a quirky name, like Bob, or Alex
Griffin points out that the assets from one of the recent Blender films may work, at least as a source of inspiration: https://studio.blender.org/films/
They don't seem to be permissively licensed though :(
We could also examine Kenney's characters, and either adapt them to meet our needs or use them directly.
I think this is the best option, and in fact I think it would improve the overall first-impression of Bevy to include some basic building blocks around Kenney's assets. They're popular enough that most first-time game devs are already familiar with the assets, and they cover a broad enough range of Bevy's features. Personally, I think the blocky characters would be a good starting point, along with the prototype textures for an environment.
What problem does this solve or what need does it fill?
Humanoid models are both very useful for testing new animation features, and great for more complex and realistic examples.
However, Bevy's repo doesn't currently have one!
What solution would you like?
Build and upload a humanoid model with the following specs:
What alternative(s) have you considered?
Use an existing standard, like this third person character controller or a Mixamo character. Unfortunately, these are not permissively licensed!
We could also examine Kenney's characters, and either adapt them to meet our needs or use them directly.