bevyengine / bevy_editor_prototypes

Low-friction experiments for the bevy_editor
https://bevyengine.github.io/bevy_editor_prototypes/
Apache License 2.0
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Refactor initial editor stages #49

Open alice-i-cecile opened 5 hours ago

alice-i-cecile commented 5 hours ago

https://discord.com/channels/691052431525675048/789987800014651412/1290117367606677564

Yeah that makes some sense to me. Establishing the foundation of the editor and creating read-only versions of widgets for the component editor is a decent chunk of work for step 1.

Step 2 could be the editing mvp. Basically adding edit capability to those widgets, add/remove entities/components, and being able to save scenes. Maybe throw in a transform gizmo because that’s something everyone is going to look for.

alice-i-cecile commented 5 hours ago

Remember to update the milestones on this repo too :)