Open 6AKU opened 1 year ago
This is cause projectiles (not lups) are drawn without drawing into the deferred buffers, so deferred lights cannot shade them correctly.
This is cause projectiles (not lups) are drawn without drawing into the deferred buffers, so deferred lights cannot shade them correctly.
So, cannot be solved?
This can be solved, but is definitely engine territory, as the use of CUS GL4 conflicts with projectile rendering, afaik.