beyond-all-reason / Beyond-All-Reason

Main game repository for Beyond All Reason.
https://www.beyondallreason.info/
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Deferred rendering GL4: LUPS have transparency #1419

Open 6AKU opened 1 year ago

6AKU commented 1 year ago

screen00427 screen00428

Beherith commented 1 year ago

This is cause projectiles (not lups) are drawn without drawing into the deferred buffers, so deferred lights cannot shade them correctly.

6AKU commented 1 year ago

This is cause projectiles (not lups) are drawn without drawing into the deferred buffers, so deferred lights cannot shade them correctly.

So, cannot be solved?

Beherith commented 1 year ago

This can be solved, but is definitely engine territory, as the use of CUS GL4 conflicts with projectile rendering, afaik.