beyond-all-reason / Beyond-All-Reason

Main game repository for Beyond All Reason.
https://www.beyondallreason.info/
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Many features are overly bright, because they have old pbr pipeline #1736

Open Dave-tB opened 1 year ago

Dave-tB commented 1 year ago

With the awesome new CUS, Beyond All Reason moved to rendering objects with the albedo/roughness/metallic pbr pipeline rather than the traditional diffuse/specular/reflective way of rendering. However, all features seem to be being rendered with this method, including those that are using textures calibrated for the old way. Many "Bar Certified" (and popular) maps contain these features.

Folsom Dam features rendered using old pipeline (as seen in Zero-K or SpringBoard): image

Using new Pipeline: image

This is an issue in my mind for a couple reasons:

  1. There are now BAR Certified maps with features that aren't appearing the way the map makers intended.
  2. Placing features in Springboard is now fairly useless aesthetically, as you aren't going to be seeing the true brightness there.
SethDGamre commented 2 months ago

image Still relevant