Open h0lley opened 8 months ago
Works in ZK.
Was playing it recently and also was curious.
After testing, the issue comes from game version and after some game version, the s11n lib that creates those pipes (reclaimable objects in middle) are failing.
[Game::ClientReadNet][LOGMSG] sender="LSR" string="[Internal Lua error: Call failure] [string "libs/s11n/object_s11n.lua"]:353: attempt to call field 'echo' (a nil value)
stack traceback:
[string "libs/s11n/object_s11n.lua"]:353: in function '__ReportObjectCreationFail'
[string "libs/s11n/object_s11n.lua"]:397: in function 'Add'
[string "LuaGaia/Gadgets/s11n_load_map_features.lua"]:45: in function 'GamePreload'
[string "LuaGadgets/gadgets.lua"]:859: in function <[string "LuaGadgets/gadgets.lua"]:857>
(tail call): ?"
game version 25265-a4a2a74 works game version 25270-b5940ec does not work
@Ruwetuin I think it's one of your cleanups that is causing s11n to fail, I'm not sure how to check precise version by version as Rapid for me only shows older versions when trying to download, but from my own existing versions, as noted in the comment above:
game version 25265-a4a2a74 works game version 25270-b5940ec does not work
Here is what changes were then issue popped up.
then those features must be in the .tdf format.... which are no longer supported/loaded
Description
All trees, geo thermal plant spots, etc. are gone on FolsomDamR 1.16.
The map itself has not been updated.
Checking replays, I can say that 2024-02-16 22:56 <- claimables were still there 2024-02-19 12:39 <- claimables were gone
Is this
Expected Behaviour
FolsomDam having claimables as designed
Actual Behaviour
FolsomDam is suddenly missing claimables
Reproduction steps
Other
No response