Currently, maps that have different colored crystals often have different energy gathering rates on them. There is nothing displaying that, and your start and strategy might be heavily impacted by not knowing that.
Some maps also have trees that generate 20-ish energy per sec, whereas other maps have 50+.
Why?
This would improve the NPE, as well as remind more experienced players of what strategies are viable.
What area of the game does this feature request pertain?
Declined by GDT, because we are going to standardise the "reclaimtime" value for all features, so there is no surprises on how high the rate will be when gathering features.
Description
Currently, maps that have different colored crystals often have different energy gathering rates on them. There is nothing displaying that, and your start and strategy might be heavily impacted by not knowing that.
Some maps also have trees that generate 20-ish energy per sec, whereas other maps have 50+.
Why?
This would improve the NPE, as well as remind more experienced players of what strategies are viable.
What area of the game does this feature request pertain?
Gameplay, UI/UX, Other
Other (optional)
No response