1) get a couple of infestors, lets say 10
2) use them to build a large grid of new infestors, ~8x8 for example
Expected Behaviour
~64 infestors built
Actual Behaviour
many more built then designated
Reproduction steps
No response
Other
the problem seems to be that, some of the initial infestors will not be able to physically come into range in order to build the designated new ones, while other infestors will already have built them.
the freshly built ones will "move out of the way" of the investors that are constructing. and then when one of the initial infestors that were given the build command comes into range and goes "huh there is no infestor here, guess i'm just gonna build a new one"
probably a problem with all units that can build other units
Description
1) get a couple of infestors, lets say 10 2) use them to build a large grid of new infestors, ~8x8 for example
Expected Behaviour
~64 infestors built
Actual Behaviour
many more built then designated
Reproduction steps
No response
Other
the problem seems to be that, some of the initial infestors will not be able to physically come into range in order to build the designated new ones, while other infestors will already have built them. the freshly built ones will "move out of the way" of the investors that are constructing. and then when one of the initial infestors that were given the build command comes into range and goes "huh there is no infestor here, guess i'm just gonna build a new one"
probably a problem with all units that can build other units