This change modifies the behavior when activating blueprint placement, and when executing the blueprint_next and blueprint_prev actions. If the current blueprint is not buildable by the currently selected units, it attempts to find the next one that is. If none are found, it functions as before this change.
This change modifies the behavior when activating blueprint placement, and when executing the
blueprint_next
andblueprint_prev
actions. If the current blueprint is not buildable by the currently selected units, it attempts to find the next one that is. If none are found, it functions as before this change.This is another approach to the issue addressed by https://github.com/beyond-all-reason/Beyond-All-Reason/pull/3524 . It's possible to use one or both of these.