Closed Tharsy closed 3 weeks ago
@Tharsy could you screenshot me the nvidia dds export UI from photoshop that you are using?
Im fine with uncompressed u8888 normals btw
@Tharsy could you screenshot me the nvidia dds export UI from photoshop that you are using?
And uncompressed u8888 can be fine, I will restrict it to the normal map as that's the file that requires the most precision. if anything :>
@Tharsy Have you seen the command /reloadtextures s3o
?
@Tharsy could you screenshot me the nvidia dds export UI from photoshop that you are using?
And uncompressed u8888 can be fine, I will restrict it to the normal map as that's the file that requires the most precision. if anything :>
Ive had better luck with a custom Kaiser filter for mipmaps.
@Tharsy could you screenshot me the nvidia dds export UI from photoshop that you are using?
And uncompressed u8888 can be fine, I will restrict it to the normal map as that's the file that requires the most precision. if anything :>
Ive had better luck with a custom Kaiser filter for mipmaps.
I had a look through those the mipmaps are not my issue. even the full quality map looks scuffed when compressed in bc3
Ah yes to continue on, finally mips from command line are fixed! https://forums.developer.nvidia.com/t/nvtte-2024-1-0-mip-filter-parameters-not-read-from-command-line/291915
I approve this pr 100% I would like to ask that the WM file + blender file get put somewhere in our artwork repo.
Work done
Issues
legion atlas normal is uncompressed, not sure what to do about it without compression making it look horrible.Work needed
Help for correctly configuring unit stats/weapons (Separating g2g and g2a railguns)This can wait as it might need some black magic to get it working but bos code / lighting is in place