Balance changes
• [Rocketeer + Aggravator] Reverted the last 2 balance changes: damage per shot 173->157, reloadtime 4->3.8s, speed/acceleration 5% higher
• [Lazarus + Graverobber] Metal cost increased 110->130, E cost unchanged, buildtime increased 2400->2800
• [Mace] Health increased 900->1000
• [Thug] Health increased 1000->1100, buildtime increased from 1970->2100 so it doesn't get repaired too quickly
• [Tremor] Reloadtime reverted to 0.5s
• [Vanguard] Range increased 1325->1450, health reduced 10000->8500. Tremor and Vanguard's higher ranges now let them outrange long range defences (Rattlesnake, Persecutor, Pulsar)
Balance changes • [Rocketeer + Aggravator] Reverted the last 2 balance changes: damage per shot 173->157, reloadtime 4->3.8s, speed/acceleration 5% higher • [Lazarus + Graverobber] Metal cost increased 110->130, E cost unchanged, buildtime increased 2400->2800 • [Mace] Health increased 900->1000 • [Thug] Health increased 1000->1100, buildtime increased from 1970->2100 so it doesn't get repaired too quickly • [Tremor] Reloadtime reverted to 0.5s • [Vanguard] Range increased 1325->1450, health reduced 10000->8500. Tremor and Vanguard's higher ranges now let them outrange long range defences (Rattlesnake, Persecutor, Pulsar)