Open sprunk opened 8 months ago
Well in theory the same should apply to all particles, but I'm not sure how good it's going to look.
This is an example of fog reactive particles:
Unsure if it's good or bad.
For the posterity https://github.com/beyond-all-reason/spring/pull/1155
Well my point was mostly that 100% fog shouldn't show anything, like in my exaggerated example. But this also looks fine, most games heavily reduce fog anyway.
That's nearly impossible to do, since the geo smoke and most other effects are alpha composed. So ideally the fog effect should be applied as post processing, but I'm not sure it's worth it.