Open sprunk opened 10 months ago
Hmm, I don't see any evidences noExplode
has any relation to a spherical or not range.
ExplosiveProjectile
comes from weapon type Cannon
and FireBallProjectile
from weapon type DGun
.
TraveledRange()
is essentially the difference between current and starting position, which is a sphere.
These weapon types get a spherical range mechanics when
noExplode
is set but everything else (GUI, unit AI such as targeting etc) still behaves as if they're ballistic. Range circle still expands (instead of shrinking) when placed on a hill, a ship will still shoot both seafloor and air targets even if it can't reach them, etc.