beyond-all-reason / spring

A powerful free cross-platform RTS game engine
https://beyond-all-reason.github.io/spring/
Other
219 stars 102 forks source link

2314 - Underwater structure causing a hovercraft to become stuck #1386

Closed GoogleFrog closed 4 months ago

GoogleFrog commented 7 months ago

I had my units become stuck on an underwater structure quite frequently in this game: https://zero-k.info/Battles/Detail/1858841

Can be reproduced by placing an Energy Pylon here (normal placement, on the build grid): image

1821 works, and I have not had a problem like this for many years.

marcushutchings commented 7 months ago

I need more information in the reproduction steps: Which map, which hover unit, which underwater unit? How do I determine the exact coordinates in ZK?

GoogleFrog commented 7 months ago

image

hovercon, but it seemed to happen for every unit.

image

hold space (or luaui disable and use the engine UI)

marcushutchings commented 7 months ago

Ah, HAPFS. Likely an issue with its own blend of raw move. I can sort that out.