beyond-all-reason / spring

A powerful free cross-platform RTS game engine
https://beyond-all-reason.github.io/spring/
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GameID: check if it needs the "send later" thing #1400

Open sprunk opened 4 months ago

sprunk commented 4 months ago

Right now gameID seems to be sent at some point (IIRC on game start, i.e. after everybody placed startpoint) via the NETMSG_GAMEID network packet. I believe there was historically some reason to do it this way which also affected synced RNG seed. But synced RNG is now available immediately so maybe gameID can too.

Remarks: