Open sprunk opened 4 months ago
@Beherith mentioned that the map texture sizes needed to be at multiples of the 2x2 map size. As a result I've put that restriction into QTPFS as well (which is easy enough to change)
map texture sizes needed to be at multiples of the 2x2 map size
Ideally somebody would point a finger at this assumption in the relevant code snippet.
Maps with odd lobby size edges (eg. 13x13) don't seem to exist in the wild but I have never seen anybody give any concrete reason why that would be.
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