[[nodiscard]] decltype(auto) get(const entity_type entt) const {
ENTT_ASSERT(contains(entt), "View does not contain entity");
Run ZK with NullAI. Save game, load game. Observe the crash (in debug mode) right when the game is about to finalize loading:
spring.exe!entt::basic_view<enum entt::entity,entt::get_t<MoveTypes::YardmapTrapCheckSystemSystemComponent>,entt::exclude_t<>,void>::get<MoveTypes::YardmapTrapCheckSystemSystemComponent>(const entt::entity entt) Line 740 C++
spring.exe!entt::basic_registry<enum entt::entity>::get<MoveTypes::YardmapTrapCheckSystemSystemComponent>(const entt::entity entity) Line 1031 C++
spring.exe!SystemGlobals::SystemGlobal::GetSystemComponent<MoveTypes::YardmapTrapCheckSystemSystemComponent>() Line 28 C++
> spring.exe!UnitTrapCheckSystem::Update() Line 79 C++
spring.exe!CUnitHandler::UpdateUnitMoveTypes() Line 329 C++
Assert in UnitTrapCheckSystem:
Run ZK with NullAI. Save game, load game. Observe the crash (in debug mode) right when the game is about to finalize loading:
infolog.txt