beyond-all-reason / spring

A powerful free cross-platform RTS game engine
https://beyond-all-reason.github.io/spring/
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Pass attackerTeam to UnitDamaged etc even when missing attackerID #1433

Open sprunk opened 4 months ago

sprunk commented 4 months ago

Description / repro of the problem

This means that gadgets are unable to tell what team damaged a unit and fail to implement team-based mechanics, despite it generally being obvious to the player,

Use cases

Existing workarounds and how they fail

Other remarks