Bill of materials to be done before starting this ticket:
1433
Add a Lua synced interface to deal damage which has no associated attacker unitID but is still sourced to a team (for endgame graphs and Lua callin purposes). Ideally it would be in Spring.AddUnitDamage but it already has a bunch of trash in its parameter list. Maybe impulse xyz could be shifted? A new function with a cleaner args list is fine too.
Bill of materials to be done before starting this ticket:
1433
Add a Lua synced interface to deal damage which has no associated attacker unitID but is still sourced to a team (for endgame graphs and Lua callin purposes). Ideally it would be in
Spring.AddUnitDamage
but it already has a bunch of trash in its parameter list. Maybe impulse xyz could be shifted? A new function with a cleaner args list is fine too.