Bill of materials to be done before starting this ticket:
awareness of #350
The request is to produce a synced event during the pre-game (placing startpoints) phase for timekeeping purposes. The GameFrame callin doesn't get called during pre-game and it's the only thing for timekeeping.
The pre-game phase has correct timing in a replay though so there must be something going on in the network protocol. IIRC it's just gameframe -1 or 0 packets that the client knows to ignore. If that is the case then these could get exposed to synced Lua somehow. Make it a separate callin though and not GameFrame.
Bill of materials to be done before starting this ticket:
The request is to produce a synced event during the pre-game (placing startpoints) phase for timekeeping purposes. The
GameFrame
callin doesn't get called during pre-game and it's the only thing for timekeeping.The pre-game phase has correct timing in a replay though so there must be something going on in the network protocol. IIRC it's just gameframe -1 or 0 packets that the client knows to ignore. If that is the case then these could get exposed to synced Lua somehow. Make it a separate callin though and not GameFrame.