Regular beamlaser has flare under tex3 but large beamlaser has it under tex4 (and under 3 it has the directional muzzle exhaust which regular beamlaser doesn't have). Perhaps it would be good to swap large beamlaser 3 and 4 so that tex3 is always flare on both types of laser?
Games would need to put this snippet in weapondefs_post:
if Script.IsEngineMinVersion(105, 0, NNN) then
for _, wd in pairs(WeaponDefs) do
if wd.largebeamlaser then -- assumes lowerkeys
if wd.textures then
wd.textures[3], wd.textures[4] = wd.textures[4], wd.textures[3]
else
wd.texture3, wd.texture4 = wd.texture4, wd.texture3
end
end
end
end
Regular beamlaser has flare under tex3 but large beamlaser has it under tex4 (and under 3 it has the directional muzzle exhaust which regular beamlaser doesn't have). Perhaps it would be good to swap large beamlaser 3 and 4 so that tex3 is always flare on both types of laser?
Games would need to put this snippet in weapondefs_post: