beyond-all-reason / spring

A powerful free cross-platform RTS game engine
https://beyond-all-reason.github.io/spring/
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fixed the weapon types that misuse `size` vs `collisionSize` #1498

Open IcarusRTS opened 4 months ago

IcarusRTS commented 4 months ago

I am not 100% sure about the last part of my fix, can someone check that to make sure that its correct

sprunk commented 4 months ago

What about weaponDef->sizeGrowth?

sprunk commented 4 months ago

What about weaponDef->sizeGrowth?