Open loveridge opened 1 month ago
2-3 microseconds per unit
per frame?
2-3 microseconds per unit
per frame?
Per sim frame where the unit script is actually called. Even with 6000 dirtbags I didn't notice much real fps gain, maybe 2 or 3 extra total fps.
Multi calls as described in https://github.com/beyond-all-reason/spring/issues/1068
It saves about 2-3 microseconds per unit for a unit with many Turn/other invocations. Tested with the walking animation for the dirtbag: