Open Beherith opened 1 week ago
Possibly, the water rendering check could be done gameside, with the unsyncedctrl Spring.SetDrawWater(bool draw)
Does Spring.SetMapRenderingParams( { voidWater = true } )
help? Mind the uppercase W in water, I think it won't accept lowercase. If that doesn't prevent water rendering lua events then perhaps it should?
Called once for abovewater, once for belowwater, even if no water present.