Closed bcdrme closed 1 week ago
Interesting change... Let's switch to a single parameter SuperSamplingRate
(default 0.0f
). If it's greater than zero, you execute:
https://github.com/beyond-all-reason/spring/pull/1765/files#diff-cffcc39c88c29dc1a956ce68ef42e69dd03ba3ccdfa47d4853cbbdc7e5a2cca2R1668-R1671
Interesting change... Let's switch to a single parameter
SuperSamplingRate
(default0.0f
). If it's greater than zero, you execute: https://github.com/beyond-all-reason/spring/pull/1765/files#diff-cffcc39c88c29dc1a956ce68ef42e69dd03ba3ccdfa47d4853cbbdc7e5a2cca2R1668-R1671
So instead of inventing our own name for the thing I went with MinSampleShadingRate
. Single parameter, default 0.0f
.
Adds sample shading (needs MSAA to be enabled).
https://registry.khronos.org/OpenGL/extensions/ARB/ARB_sample_shading.txt https://registry.khronos.org/OpenGL-Refpages/gl4/html/glMinSampleShading.xhtml
Add this to your springsettings.cfg
You should immediately notice a lot smoother AA, particularly visible on UI elements.
Best quality observed with MSAA x4 and minSampleShadingRate to 1.0 MSAA x8 is ridiculously expensive for no perceived added value on my rig.