Open sprunk opened 5 days ago
It should be a matter of splitting the "find generator" part away from CExplosionGeneratorHandler::LoadGenerator
and using that in Spring.GetCEGID
instead of the full function that allocates a new one if missing:
https://github.com/beyond-all-reason/spring/blob/7363dbc54b55d309539b92c60245f88afd1f4e4a/rts/Sim/Projectiles/ExplosionGenerator.cpp#L296-L309