First question:
It would be very interesting to test/use smoketrails on other projectiles, like we have with the missiles.
Second question:
Could you also introduce wind-motion to the trails, so they (slowly) move in the direction of the wind (while fading out).
It would be nice if you could toggle if you want this on or off.
Third question:
Can you also break up the 'straightness' and add 'noise' to the trail (like a railgun from "eraser"?) So it cracks more and more over time.
This could both look really good on regular smoke-trails (smoke breaking up a bit random/differently due to winds/turbulence). But this could also help make awesome extra effects to unique weapons, like railguns, massive longrange artillery.
Hi Ivan,
First question: It would be very interesting to test/use smoketrails on other projectiles, like we have with the missiles.
Second question: Could you also introduce wind-motion to the trails, so they (slowly) move in the direction of the wind (while fading out). It would be nice if you could toggle if you want this on or off.
Third question: Can you also break up the 'straightness' and add 'noise' to the trail (like a railgun from "eraser"?) So it cracks more and more over time. This could both look really good on regular smoke-trails (smoke breaking up a bit random/differently due to winds/turbulence). But this could also help make awesome extra effects to unique weapons, like railguns, massive longrange artillery.
You can see roughly what I mean in this video, wind on the marine rifles + the distort-noise-crack on the larger vehicle weapon https://www.youtube.com/watch?v=ebhAnT0ZeIs&t=260s