Closed phlearning closed 1 month ago
Fix le bug en ajoutant chaque connexion à une room:
class RoomManager: def __init__(self): self.rooms = {} def create_room(self, room_name): self.rooms[room_name] = GameState(room_name) def room_available(self): new_room_name = f"room_{len(self.rooms) + 1}" self.create_room(new_room_name) return new_room_name def delete_room(self, room_name): if room_name in self.rooms: del self.rooms[room_name]
Fix le bug en ajoutant chaque connexion à une room: