bfops / Chess

Collaborative game-development effort in Haskell, OpenGL
MIT License
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No choice for promotion #13

Closed bfops closed 12 years ago

bfops commented 12 years ago

We need a way of selecting a new piece after a pawn is promoted. My ideas so far are:

cgaebel commented 12 years ago

I think we should have the pieces go beside the board when taken, and glow when a pawn is up for promotion.

Btw, where my .obj meshes at, foo?

bfops commented 12 years ago

Sounds good.

I forwarded the email to Alexander.. he hasn't gotten back to me yet. And he lives way too far away for me to go ask.

On Thu, Mar 8, 2012 at 5:36 PM, Clark Gaebel < reply@reply.github.com

wrote:

I think we should have the pieces go beside the board when taken, and glow when a pawn is up for promotion.

Btw, where my .obj meshes at, foo?


Reply to this email directly or view it on GitHub: https://github.com/RobotGymnast/Chess/issues/13#issuecomment-4404465

alexanderzone commented 12 years ago

I feel like having a pop-up is the best of those options, as the rest are less intuitive. I could make the graphics to work with it.

On Thu, Mar 8, 2012 at 5:21 PM, Ben Foppa < reply@reply.github.com

wrote:

We need a way of selecting a new piece after a pawn is promoted. My ideas so far are:

  • Pop-up window
  • Click on another of the same piece (only works if taken pieces are displayed at the side of the board or something)
  • Press a key for the piece you want

Reply to this email directly or view it on GitHub: https://github.com/RobotGymnast/Chess/issues/13

cgaebel commented 12 years ago

Sounds good. Just remember - no text. Feel free to set the art direction on this, by the way.

bfops commented 12 years ago

52a962e70c0acbfe896079939bfcd7896dd35e51 promotion choice through keypresses (first letter of the piece you want). We can do the pop-up window later.