Open bfops opened 12 years ago
Yeah. I've noticed. I think I'll decouple the Renderer tree from the loader, so we can walk it to determine the real position of things. This is kinda a big change though, so I'm going to be doing cleanup the rest of today to get ready for it. Also, we've been missing our framerate deadlines lately. Feel like trying your hand at profiling/optimization?
After you do your big change, I'll work on piece movement in the meantime.
The code checking for which square was clicked assumes the board hasn't been rotated.