bfops / Chess

Collaborative game-development effort in Haskell, OpenGL
MIT License
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Profiling and Optimization #8

Open cgaebel opened 12 years ago

cgaebel commented 12 years ago

We've been missing our framerate deadlines a lot lately. This needs to be looked into.

TODO:

  1. Profile the code - find out where our spikes are coming from.
  2. Optimize that shit away!