Closed bfops closed 8 years ago
The server should deliver voxels to the client instead of meshes. It makes things like raycasting make more sense.
Then mesh generation will happen on the clients, and they can choose how exactly they want to mesh extract.
WIP https://github.com/bfops/playform/tree/client-voxels
I think the mesh extraction and chunking code will have to be available to the server and the client, since the server has to handle physics.
The server should deliver voxels to the client instead of meshes. It makes things like raycasting make more sense.
Then mesh generation will happen on the clients, and they can choose how exactly they want to mesh extract.