Closed bfops closed 8 years ago
I think this is fixed in 5af5c268f63e198add6f68ccba6af3ccc161fa7e
Generating/editing terrain can still cause lagspikes if it takes a while (e.g. placing trees). We can make terrain generation take less time, but that limits how complicated we can be. I think it makes more sense to make sure we always have at least one thread doing something other than terrain generation.
fixed in 7a9811821780a3d50fb11334b4b0c8fc505db0a5. Things still hang if more than one thread is trying to touch the SVO at once though. This can be fixed as part of #143.
There are noticeable lag spikes when loading the world.