Open bfops opened 9 years ago
5af5c268f63e198add6f68ccba6af3ccc161fa7e - lagginess while moving around has decreased; view updates have two different priority tiers, and the amount of time spent processing each of them is capped.
72c429e54e09f0458449830e5611ee306af5addc - cap the number of outstanding terrain requests from the client, which reduces a lot of the network congestion
7a9811821780a3d50fb11334b4b0c8fc505db0a5 - more granular locking in the server's terrain data structures, so everything doesn't entirely lag out on big computations like generating trees.
Lagspikes still happen when multiple trees are in the works?
Duplicate of #151.
Lagspikes still happen when something (e.g. tree generation) is holding onto the SVO lock, but other things try to touch it (e.g. for raycasting). #143 will make this a lot easier to fix.
Playform has gotten noticeably laggy. Improve the terrain gen speed, framerate, and load speed.