Open bfops opened 8 years ago
When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.
This should block on #143, since it doesn't really make sense for the server to octree-store all the mesh that's visible to any client.
When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.