bfops / playform

Voxel sandbox project in Rust
http://playformdev.blogspot.ca/
MIT License
212 stars 24 forks source link

Raycasting treats non-empty voxels as entirely solid #163

Open bfops opened 8 years ago

bfops commented 8 years ago

When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.

bfops commented 8 years ago

This should block on #143, since it doesn't really make sense for the server to octree-store all the mesh that's visible to any client.