bfops / playform

Voxel sandbox project in Rust
http://playformdev.blogspot.ca/
MIT License
212 stars 24 forks source link

Height and angle dependent depth fog #183

Open bfops opened 8 years ago

bfops commented 8 years ago

Depth fog density should depend on the altitude that the ray travels through. That would unify the depth fog constants for clouds and terrain.