Generating the vertices requires knowing the angle of the first vertex, which would be equal to the rotation property. It currently assumes that the first vertex is on the X-axis, which is fine for most cases, but doesn't work when sides == 4 and isn't ideal for pentagons. Alternatively, special case those two situations.
Generating the vertices requires knowing the angle of the first vertex, which would be equal to the rotation property. It currently assumes that the first vertex is on the X-axis, which is fine for most cases, but doesn't work when sides == 4 and isn't ideal for pentagons. Alternatively, special case those two situations.