Closed JanFrederick00 closed 1 year ago
A better way to do this would probably be to write a conversion utility based on the library (would have to read back the loaded texture from the graphics card in an R8G8B8A8 format and converting it to PNG.)
Great job, I also tried the .net port with no success. Proper internal decoding can wait, for now this at least works.
This isn't very pretty, but it's the easiest way i've found to show the game's graphics.
It relies on the tool from this repository in the application's directory.
This seems to work fine most of the time, although some of the files fail to decompress and others just show as blank.
There probably is a better way to show these files. That tool has a .Net-port which I tried to get working, but the Framework required for rendering in .net doesn't seem to support the BCS7 compression method.