when making a custom shield model, immersive combat does not respect the visuals you define for it when being held in the offhand, rather using the base item model as the scale, rotation, and position perimeters.
adding the shield to the 2d shield config does not fix this
when making a custom shield model, immersive combat does not respect the visuals you define for it when being held in the offhand, rather using the base item model as the scale, rotation, and position perimeters. adding the shield to the 2d shield config does not fix this