Closed LuciferWPF910 closed 3 months ago
The anubis dagger probably isnt extended from sword or axe classes so its not being detected as a weapon
It is, I wrote the code for the mod and I have tried all other methods within the provided mod itself.
I see, if its extending from sword or axe classes, does the default knockback and critical chance show? meaning the mod recognizes it as a sword or axe. If it does, did you try to put the anubis dagger at the very front of the custom tweaker list in the configs?
I think a solution to this problem is just adding a feature to directly add specific weapons to a certain type. via modid:item_name
Hello,
I'm using mods that have flat ideas with no seperations. For example - cinderextras2:anubisdagger- When setting the substring to simply "dagger" it will not recognise the weapon as a dagger. Even when the substring is the full id without resource location "anubisdagger" it still doesn't recognise it.
I'm unsure whether this is a fault in my understanding or a potential issue with how it reads the substring. I'd love to suggest the ability to simply use resource locations as well as substrings, like in other parts of the code.