Closed fredvs closed 4 years ago
Re-hello.
I did not catch the advantage of bgravirtualscreen, is it possible to draw on a canvas of a maximized form without bgravirtualscreen, would it be slower or give some limitation?
Thanks for some light.
Fre;D
Re-re hello.
Ok, the convertion of "Fractal Tree" BGRABitmap demo using MSEgui widgetset is ok.
By the way, big WoW.
This without using bgravirtualscreen but directly on the canvas of a tmsepaintbox, so I dont know if it is the good way and if there will be problems.
Here the source:
It will be good without bgravirtualscreen. Looking good.
BGRAVirtualScreen can provide some optimizations but if it works well with a TMSEPaintBox, that's quite good. In particular if you refresh the whole area anyway.
Ha ok, thanks. By the way, I dont use a TMSEPaintBox anymore but directly the canvas of a TMSEform and the result is perfect. (And faster than the same demo done with a TLCLform, but, ok, ok, no propaganda.)
Hello.
I am trying to convert some BGRABitmap demos using MSEgui widgetset. Now I am busy with the "fractal_tree" demo.
But it fails to compile with that error:
bgravirtualscreen.pas(48,34) Fatal: Can't find unit LMessages used by BGRAVirtualScreen
Is it possible to use BGRAControls without the LCL LMessages unit (and all other LCL dependencies like graphtypes) ?
Thanks.
Fre;D